NVIDIA has announced that over 800 games now feature RTX technologies. This week, day one support for DLSS 4 has been confirmed for The Outer Worlds 2, Vampire: The Masquerade – Bloodlines 2, and Jurassic World Evolution. Additionally, NINJA GAIDEN 4 is now available with NVIDIA DLSS Super Resolution.
Obsidian Entertainment’s sci-fi RPG sequel The Outer Worlds 2 launches in Early Access on October 4 for Premium Edition buyers, followed by general release on October 29. Players will explore a new colony as an Earth Directorate agent investigating rifts that threaten humanity, navigating factions, choices, and crew dynamics. GeForce RTX gamers can maximize frame rates with DLSS 4 with Multi Frame Generation, DLSS Frame Generation, and DLSS Super Resolution, while ray-traced Lumen lighting and shadows enhance image quality. Installing the latest GeForce Game Ready Driver will ensure peak performance.
BAFTA-winning The Chinese Room and Paradox Interactive bring modern-day Seattle under threat of open vampire war in Vampire: The Masquerade – Bloodlines 2. Play as an elder vampire using Disciplines, stealth, and persuasion while managing the Masquerade. At 4K, max settings, DLSS 4 with Multi Frame Generation and DLSS Super Resolution multiply Vampire: The Masquerade – Bloodlines 2’s GeForce RTX 50 Series frame rates by an average of 6.1X. GeForce RTX 5090 leaps to over 340 FPS, the GeForce RTX 5080 exceeds 250 FPS, the GeForce RTX 5070 Ti runs at over 200 FPS, and the GeForce RTX 5070 surpasses 190 FPS. For best performance, download the latest GeForce Game Ready Driver.
Frontier Developments’ park-building sim puts gamers in control of building and running their own Jurassic World. Players breed, manage, and nurture prehistoric species in Jurassic World Evolution 3 while building attractions and balancing human-dinosaur interactions across iconic and new locations. GeForce RTX gamers can boost performance with DLSS 4 with Multi Frame Generation and NVIDIA Reflex, while RTXGI ray-traced lighting and ray-traced shadows enhance image quality for a more immersive park simulation.
Team NINJA and PlatinumGames return with the definitive ninja action-adventure in NINJA GAIDEN 4. Players master Ryu Hayabusa’s weapons, Bloodbind Ninjutsu, and legacy techniques like the Izuna Drop and Flying Swallow in visually stunning, precision-based combat. GeForce RTX gamers can activate DLSS Super Resolution to maximize frame rates for the best experience possible.
In GODBREAKERS, an adrenaline-fueled, fast-paced action-roguelite, every combat encounter feels alive: cancel swings mid-attack, chain together devastating combos, and steal enemy powers to turn their powers against them. Whether players brave the chaos solo or enlist up to three allies in co-op, they’ll take on ferocious, multi-phase bosses across surreal, shifting biomes, forcing them to adapt their tactics constantly. GODBREAKERS launches on October 23, and GeForce RTX gamers seeking higher levels of performance can switch on DLSS Super Resolution.
NVIDIA ACE Adds Open Source Qwen3 SLM
NVIDIA ACE now supports the open-source Qwen3-8B small language model (SLM), enabling developers to deploy dynamic, real-time NPC characters on-device in PC games. The open source Qwen3-8B AI model is now available through NVIDIA ACE as an In-game Inferencing (IGI) SDK plugin, which simplifies the integration within developers’ gaming pipeline and optimizes simultaneous AI inference and graphics processing for accelerated game performance. Qwen3 enables developers to build enhanced game characters capable of real-time reasoning through non-scripted events, dynamic responses based on player inputs and contextually accurate actions.
The NVIDIA RTX Branch of Unreal Engine (NvRTX) received a new update, including the Unreal Engine 5.6.1 release, RTX Mega Geometry, and further ReSTIR PT performance and image quality improvements. The Bonsai Diorama demo accompanies the NvRTX 5.6.1 release and showcases RTX Mega Geometry, along with utilizing ReSTIR PT and the DLSS 4 Technology suite.
Additionally, several improvements have been made to the core IGI SDK, including adding Magpie Flow for real-time, on-device text-to-speech with multilingual support in Spanish and German, introducing MultiLoRA adapters to support fine-tuning model weights quickly with minimal computational overhead, and CUDA in Graphics support for Vulkan backends for optimizing graphics and AI workloads for accelerated performance.